EXcEPTIOnal training for MOBILE developers

Android Training Course

Develop Android Apps - Reach A Growing And Powerful Mobile Web Audience

28 Oct London
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Android training course (code: ANDROID)


Our Android training course is workshop based, and you will be building and deploying apps to real devices right from day one. This course has been developed for real-world, commercial scenarios by our expert instructors who are professional developers of Android Apps, and who can therefore impart realworld experience into the course.


Software developers who need to architect, create and deploy commercial applications on Google's Android platform



Introduction to Android

A practical session to create a very simple Android App.

  • Android and Linux
  • Android Architecture
  • Activities (Overview)
  • Services (Overview)
  • Content Providers (Overview)
  • Broadcast Receivers (Overview)
  • Useful resources


Graphics - 2D and 3D graphics with OpenGL (Overview)

NDK  - What is it?

Third Party Uses

 3rd party library uses

 Open source.

 Augmented reality libraries.

Activities and Fragments

What are they?

The Development Environment

Introducing Android studio and UI tools

Tools for debugging/UI development/testing

Practical Session - Create Hello World in Android Studio

Common Android Design Patterns

Getting Input

Expand hello world - add interaction e.g. Buttons and text boxes

Useful debugging tips.

Code Refactoring - Learn how Android studio can speed up your workflow.

Rapid Development Techniques

Android Interface Development Basics

Declaring Layout


Menus (Overview)

Dialogs (Overview)

Event Handling (UI)

Feeding back to the User


Looking at design and how that translates into real world Graphical User Interface on Android. Further practical sessions to expand the user interface and allow users to navigate between screens.

Learn how to use Material design in your app.

Common Android Design Patterns

Action Bar


Overall design Patterns (Model View Controller), MVVM, MVP

Design Approach

Using Iterative design - design,model,review

Translation Considerations - Designing for German

Android GUI Development - continued

Common Layout Objects - More controls  (Card layout)

How Android Draws Views

Applying Styles and Themes

How to add another screen - new activity

How to pass data to/from it.

Life cycle - i.e what gets called when.

Android Application concepts - how Intents allow app co-operation.

How to handle threads. (UI perspective)

Images and memory gotchas.

List view

Grid View

Custom controls - how to make them usable via xml.

Common Design Patterns


Status bar Notifications

App Widgets - how to make one, best practice in updates etc


Using 3rd party libraries to speed up development

Learn how to use the Android build tools (Gradle) to integrate 3rd party open source components into your app.

Dealing With Data

Creating and utilising data sources to populate Android apps - show how to rapidly create a simple test server to prototype an idea and serve as a REST API endpoint.  Examining custom views and how to handle asynchronous tasks to display the data.

Use of 3rd party libraries to make persistence easy (Realm).

Use of 3rd party libraries to make send/retrieval of REST Api’s simple - Retrofit

Common Design Patterns

Allowing Users to sort Data

Users Searching Data

Data Drilling Down

Static and Dynamic lists

More Lists - Custom views.

Content providers

Content Resolvers



Persistent data

Data adapters

Use of Realm as a database.

Using Web Services - 

JSON parsing


Asynchronous tasks and threads in Android

Android Volley Http framework

RetroFit - to consume REST api.



Using services, communication and hardware capabilities within Android. Design considerations to keep users informed and allow easy access to app components. The practical session will develop an app populated from a web service.


Using IntentService class

Starting and stopping services.

Bound services


Turn our previous Retrofit based code into a service.



How to communicate to your user when they’re not in the app. We show how to setup and use Google Cloud Messaging.

Hardware and Communication

Broadcast Receivers - examples.

MultiMedia - camera/video/audio

Contacts - how to use it                      

Completing an Android App, Advanced Techniques and Android Tablets

Examining the remaining Android smartphone features, looking at the differences when developing for a tablet rather than a smartphone and where to go next.

Android GPS / Location

Location-based Service APIs

Android maps

Overlays and Zoom to

App Deployment

Deploying an app to the market.

Understanding AndroidManifest.xml

Security and Permissions

Security best practices

The new Marshmallow (6.0) permissions model.

Android Tablets

Differences in Android phones and Android Tablets


Action Bar

Drag and Drop

Future Android Versions and Fragmentation

What it means.

Android compatibility libraries.

Advanced Development

Multi Dex - what is it?

Create and deploy Android apps
Develop well optimised, good looking and functional GUI applications
Utilise existing APIs and libraries
Tap into GPS to create location-sensitive apps
Android application design approach
Coding Best Practices

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28th Oct 2019 - 4 days £1995

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